Wednesday 18 May 2011

black and white owl tattoos

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  • Owl Tattoo Designs Tshirt by


  • Thomas Harte
    Mar 24, 08:06 PM
    As in an M0001, saying just 'Macintosh' on it � so predating the launch of the 512k and the rebrand/slight internal redesign to make the 128k proper. This is a fully functioning machine, in all its original packaging, all manuals and all original disks and cassette tapes (including MacWrite and MacDraw).




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  • on the number of tattoos I


  • jbg232
    Nov 4, 06:28 AM
    Ahh, now my life is back in order




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  • MarkCollette
    Oct 24, 06:36 PM
    I'm not saying that this is what Apple will be doing, but for me, the whole point of resolution independance is to decouple font sizing from the sizing of lines and other graphics. Typically, people want to be able to make text larger, so that they can more easily read information. But they don't necessarily want all of the window borders to get thicker, or the icons to get larger, etc. So, simply zooming in on everything is not ideal. Plus, they don't want the font glyphs (lines that make up letters) to be scaled up, and made blocky, but rather to be precise and sharp, but bigger.

    So, I can envision that there'd be two sliders to control things, one for the font sizing, and one for the other graphics primitives. Well, technically there's still the slider in the Finder for icon sizing as well. The sliders could cover any value range, continuously, and also have special spots. For example, there'd be the spot where one unit would be one pixel, and maybe even multiples of that. And on the font slider, there'd be the spot corresponding to "reality", where if you typed a letter in size 12 Times New Roman, and printed it out, and held that paper besides your screen, the letters on screen would be the same size as the letters on the paper, according to your eyes and a ruler.




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  • zykke
    Mar 6, 12:21 AM
    Hello,

    I have a Studiologic Numa which connects via USB. For some reason when I connect the USB cable it powers on the keyboard but mac does not recognize it at all, and Audio Midi Setup is useless when I ask it to rescan midi. This is a brand new macbook pro running Snow Leopard. Oddly enough, it works fine with my old macbook running Leopard. As far as I know my USB port works fine, as I've tried with both ports and they seem to work well with my external hard drives. I have also tried to change the USB cable to no avail

    Any ideas?




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  • Tattoos On Chest. owl tattoo


  • angelneo
    Sep 17, 05:25 AM
    or you can just use the mysql client created by mysql themself. It's still in beta though.

    http://dev.mysql.com/downloads/query-browser/1.1.html

    PS: when using that client to connect to localhost, use 127.0.0.1 instead of "localhost". A bug I guess.




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  • Banana Bread and Owl Tattoo


  • Gix1k
    Mar 24, 09:53 AM
    getting back on track now...

    http://www.redmondpie.com/ipad-2-jailbreak-with-greenpois0n-shatter-imminent/

    Hope this means we are moments away.




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  • Dragon Sleeve Tattoos


  • dontmatter
    Oct 24, 07:50 PM
    You can't adjust a monitor so that it has a higher resolution than it inherently does. However, if you have a high res screen, it can behave at (seemingly) lower resolutions (eg: it can operate at a size similar to 1280x800 on the MacBook), except that it would be sharper than a MacBook's screen because the screen has 1920 x 1200 pixels trying to create a desktop size equivalent to 1280x800. So instead of the 110 dpi LCD screens we have now when a 1920x1200 screen operates as a 1920 x 1200 screen, it would operate with a dpi of like 150 dpi if a 1920x1200 resolution LCD was working to create a desktop similar to a 1280 x 800 workspace.


    ***But again, correct me if I'm either wrong, or not entirely correct, because I want to understand this as well. :)



    But like MarkCollette said, this resolution independence thing does scare me a bit as well. I want things to looks smaller if I have a resolution independent screen. Sure I wouldn't want text to be so small that I can't read it, but if they had a way to scale the text larger while leaving other elements nice and small, it would be rather ace.


    Are you saying that you will get an effectively higher dpi # when running a screen at a lower resolution? I'm not sure exactly what you mean, but I think it's a little off- as you said, you're never going to get higher resolution out of a screen than it's native resolution. What you can do with resolution independence is use a high resolution screen at it's native resolution without sacrificing that nice big look of the lower resolution. It arises out of the difference, mentioned by others, of vectors versus bitmaps. That means you say that you put black pixels between some distance and direction away from a given point, rather than saying white pixel, white pixel, two, white pixel. (I'm not sure if that distance is defined as a portion of the screen or an absolute distance or what).

    And i agree, scaling some things and not others, done very intelligently, would be "rather ace"




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  • simsaladimbamba
    Mar 30, 06:53 AM
    That's a good start, thank you. Saves me banging my head against a wall looking for larger. I understand that the physical height of the drive is quite important too, any ideas?
    Gledders

    Seems 9.5mm is still the maximum height: http://eshop.macsales.com/shop/mac-mini/




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  • The tattoo design is lack and


  • pdxflint
    Oct 9, 01:31 AM
    I've had T-Mob for three years now, and several benefits are: 1 year contracts, free phone upgrades after a year, GSM technology, unlocked phones on request after a year, overseas roaming, very competitive plans, including family plans, good major market coverage, all-local-all-the-time calls (no roaming, no long distance,) $.05/minute calls to Mexico and Canada - that's cheap, folks! And, voice transmission quality with my Moto V190/V360 series phones has been crystal clear with 1 bar or more signal strength. On the customer service side... other than the stupid initial computer generated person you have to get past, once you're dealing with a real person I find the service to be 1st class, and I've had a few discussions at length with extremely knowledgeable and informally pleasant cust. serv. agents.

    Of course, in rural areas, the service is definately more spotty, and at times non-available... but I just wait a few minutes and I'm usually back in range. Somebody said the voice mail at T-Mob wasn't customizable, whatever that means..?? but certainly you can change and record your own message just like with any other service, and I see no difference there.

    On the towers, well, T-Mob builds their own towers, and has some kind of mutual agreement with Cingular (formerly AT&T GSM) to use their towers for roaming, and vice versa. Fairly invisible to end users. In fact, I submitted our property on the Oregon coast to t-mobilelandlords.com for consideration as a new tower location. Bottom line: other than the lesser coverage areas compared to Verizon, there's not a thing wrong with my servicel, or the phones they provide. And with my two older phones, when I'm going out to do something physically risky, I just slip my SIM card out of my new phone, and put it in my older Nokia in case it falls in the river. All my phone numbers are duplicated on my new phone's internal memory as well as the SIM, so it's nice having a spare/backup couple of phones in the drawer. Try that with CDMA.

    By the way, if you see more 11 yr olds w/ T-Mob phones, it's probably because their parents saw it as a cheaper family plan alternative to the competition. I doubt the kids made the decisions. Can you hear me now?

    Now, come on Apple. I'm waiting!




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  • Siggen
    Apr 16, 05:55 AM
    they are having trouble with the A5 bootrom. Looks bad.

    But a userland exploit works, at least for 4.3 and partially for 4.3.x

    Yhe reason the 4.3 jailbreak has yet to be released is that the hack contains apple code, and distrubuting the jailbreak would be piracy.

    So i think he is trying to write his own code to exchange the apple parts.




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  • Nichod
    May 20, 09:39 PM
    I'm interested. How is the battery life?




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  • sotied
    Oct 19, 09:44 AM
    While the events at Podcamp Boston (http://www.podcampboston.org) begin that weekend, I think it's more important to gather at the Hingham Apple Store at the Derby Shoppes to get Leopard.

    Who's in?

    Jeff
    http://www.bowlofcheese.com
    http://www.stegdag.com
    http://www.jeffcutler.com
    http://www.thingstoworryabout.com




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  • UTclassof89
    May 3, 07:33 AM
    Those can be done with pure CSS.

    Check out cssportal.com (http://www.cssportal.com). The have a neat online generator for cross-browser rounded corners as well as gradients.




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  • My first Black Cat tattoo done


  • arn
    Jan 2, 04:18 PM
    Originally posted by MrMacman

    Also I just noticed... on the about page (http://www.macrumors.com/site.php?mode=about) Links to nowhere.



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  • jtown
    Dec 6, 04:03 PM
    Just go on ebay and look for someone parting out a quicksilver. You might have to give it a couple weeks but you should be able to find a cheap power supply.




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  • ChrisA
    Apr 5, 11:15 PM
    Hello,

    I have a Studiologic Numa which connects via USB. For some reason when I connect the USB cable it powers on the keyboard but mac does not recognize it at all, and Audio Midi Setup is useless when I ask it to rescan midi. This is a brand new macbook pro running Snow Leopard. Oddly enough, it works fine with my old macbook running Leopard. As far as I know my USB port works fine, as I've tried with both ports and they seem to work well with my external hard drives. I have also tried to change the USB cable to no avail

    Any ideas?

    I think you are going to have to buy a MIDI/USB cable and use the Numa's MIDI Out port. Or maybe even buy a USB or Firewire audio interface that has built-in MIDI.

    It looks like Studiologic and Apple have different ideas about how a class compliant USB port should work.




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  • Owl Tattoos: June 2008


  • Consultant
    Apr 11, 05:23 PM
    iTunesHelper is you want iTunes to recognize devices. The others you don't need.

    How much ram do you have?
    How about harddrive size and free space?




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  • Original Urban Owl Tattoo by ~calico1225 on deviantART. Labels: Owl Tattoos Finally for today#39;s submissions, Joe Glassford sent in


  • techound1
    Feb 27, 11:58 AM
    If you guys don't work something out, they're in the US apple refurb store for $349 - I'm guessing the CAN store isn't too far off that since they're trading at nearly 1:1.




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  • Coleman2010
    Apr 13, 02:49 PM
    Apparently I cannot send or receive private messages until I post at least 5 times =/
    Keep posting. :)




    zap2
    Oct 8, 06:04 PM
    This is interesting - can anyone confirm that the website didn't do this before?


    for me it still loads Apple front web page, but it does stay iphone.org




    martinX
    Mar 22, 05:42 PM
    Planning on importing bunch of Personal movies

    and then what...

    also, how many hours of movies?




    ender land
    May 3, 06:22 PM
    Whenever I paste or delete the following excerpt within xcode, it gets unbelievably slow (probably 30 second time from "cmd v" to actually showing the text)


    //add all times to that value
    for (multimap<PathID, double>::iterator i = pathTimes.first; i != pathTimes.second; i++) {

    if (temp == 0) {
    firstPathID = (*i).first;
    firstPathIDtime = (*i).second;
    }

    if (temp == 1) {

    secondPathID = (*i).first;
    secondPathIDtime = (*i).second;
    }
    temp++;
    }



    Is there something within that causing the problem?




    chrono1081
    Apr 9, 02:39 PM
    I don't want to say its an engine since it doesn't have all the tools an engine does but its basically an SDK that uses Lua script to interface with Cocoa and OpenGL. Its actually pretty powerful. It has the best performance I've seen in a 2D SDK and I did a bunch of tests on it, like loading tons of physics objects and moving them around screen. All graphics are hardware accelerated so everything I tried runs very smooth.

    For a 2D game I honestly haven't found a better solution (unless you hand code everything but that takes forever). For a 3D project I'd still stick with something like Unity (my personal favorite).

    As for iAds I'm pretty sure it can be implemented but I didn't look into it. I know it was on a feature request a year ago so I would assume by now its been implemented. I just started really using it about a week ago on a new project I started. So far I am loving what I am seeing and my coding time has been cut significantly.




    emaja
    May 1, 06:41 PM
    It really is a simple choice. Ask yourself "Do I need portability?"



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